![]() It doesn’t sound like a great feature, and it doesn’t really add anything to screenshots or preview videos. It’s hard to decide to put so much focus on an aesthetic which, unlike graphics, does not display immediate perceived value. While the new iterations of the series do look better than the originals, the feel has been hit or miss and the characters I came to love as a teenager are hollow. Most of these issues would probably negligible for a lot of players, but my tolerance for this in games has become quite low as I have less free time and more things to do. This is because the first in series does not hold up at all, and the second kind of does, but even with the fan made patch, starts looking like crap due to the low resolution and has performance issues. I am not much for nostalgia, but with the reinterpretation of X-COM, Jagged Alliance is the only other game I would care about a proper remake. After all, part of the game’s fantasy is living an 80s / early 90s action movie, quips and all.Īnd that’s why it will never get a real remake. However, that special attention given to them in the original series is what made the game memorable even after ten or more years. Not to say that the developers of the other games didn’t care, but the characters are a non-critical part of this game. Contrast this to the originals, were they got friends to record lines where needed. It shows how much care was put into the product that is reflected in the end game. The most recent attempt, Jagged Alliance: Back in Action, tried but their budget didn’t extend enough to really give it a competent effort. ![]() There have been multiple tries to update the series, and they have all failed to capture the feel of the first games’ characters. There are a few characters who will become addicted versions of themselves if they hold on to medical kits for too long, with stat changes, portrait changes, and lines – effectively becoming a different character until they kick their habit. One of the sectors has a warehouse and he quips, “ There is building called warehouse.hehe it is funny name. In Jagged Alliance 1, you can get a native guy named Elio who will describe parts of the island to you as you enter the sectors. You have Fidel Dahan, an explosives expert who loves to kill, who will leave you if he doesn’t get enough bloodshed, and will refuse orders once he starts shooting at enemies. Helmut, the Austrian mercenary and one of the best characters in the game, when asked to make an impossible shot: “ Who do I look like? Siegfried and Roy?” I don`t trust it any more than I do a man`s zipper.” when she spots a trap. Like finger on hand.” when he makes an impressive shot.įox Guzzman, a seductive nurse from America, says “ Wait a sec. You had Ivan Dolvich, a former Soviet soldier who doesn’t speak English (until the sequel and even then it is patchy) who exclaims “ Gun. Their barks were so on point in showing you what the character was about, even though most of them are based on 80s Expendables-like tough guys and general cultural stereotypes. Jagged Alliance’s characters remain some of my favorites in videogames to this day, despite having less back story built around them, because of their, well, character. Contrast it with Jagged Alliance, where certain situations, actions, and characters could potentially trigger snippets of dialogue from every character in the game, Valkyria Chronicles feels a little shallow outside of its cutscenes. But in that game, it is only the handful of main characters that we really get a feel for. The closest game that I have played that has something similar to this is Valkyria Chronicles. Each mercenary has a short back story, is fully voice acted, and they may interact with the other mercenaries. In Jagged Alliance, you hire mercenaries from a sizeable roster to carry out missions. ![]() These are all great aspects, but what really drew me to the games and made me come back to it over and over again was the characters. There are a lot of things about Jagged Alliance that drew people in – the deep turn-based tactics, the non-linear gameplay, the mercenary setting, the tons of real life guns represented in the game. These usually end up disappointing no matter how hard the studio tries to recapture the feel of the original series. And while I realize that it gets harder and harder for magic to capture me as I get older, I still get excited when, every few years, someone announces they are making a remake of the series. Once I heard the signal – my parents’ snoring, I would grab my laptop that I had hidden under my bed and delve back into the world of Jagged Alliance 1 and 2. When I was in middle school, I used to pretend to be asleep and wait for my parents to go to bed. No other game has taken my fancy as Jagged Alliance 1 and 2.
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